#ifndef TEST_OBJECT
#define TEST_OBJECT

#include "sprite.h"
#include <math.h>

class TestObject : public Sprite
{
	public:
		TestObject(Renderer*);
		~TestObject();
	
		void show();
		void move(Uint32);

		void adjustAngle(GLfloat a){ rotation += a; };
		void boost(float b){ vel += b; };
	
	private:
		float vel;
		float rotation;
};

#endif
